![]() Trait Disable and PER access automatically make K911 quite a good monster in Supporting and Torturing, especially when fused. K911 can also spread Vulnerable to weaken enemies and apply Drowned for a small extra DoT. That said, K911 does some things a lot differently, such as having a full Team NER over a Single and being able to Heal and boost Damage. ![]() K911's skill kit is similar in ways to another Water monster in Dro-Bonaut to put out a comparison. Easily denied by anything that isn't Possession.K911 is a remarkable Water and Metal Support whose main objective is Trait Disabling and cleansing status effects, both Positive and Negative.Good Thunder Attackers, like Exo Skeel, can turn Mystery in his dinner.Anunitum (50 Water Damage + Freeze, 28s, 1 CD).Artemis Servant (60 Special Damage + 20% Stamina Drain, 28s, 0 CD).Alpha Piscium (AoE 25 Water dmg + Stamina Leak + 50% Freeze, 33s, 3 CD).Orion Finisher (35 Special dmg + 100% Stamina Drain, 31s, 2 CD).Al-Rischa (50 Special dmg + Possession, 28s, 1 CD).Antares (AoE 30 Special dmg + 50% Possession, 33s, 3 CD).Relic slots, while accounting for her low life, do not account for denial.Stamina removal is countered by simple relics.Only 2 AoE skills and they have only 50% chance to deny (except stamina leak) and have 3-Turn CD.3 ways to deny (Freeze, Possession and Stamina Removal).She's only good if she's fighting monsters from her days, making her a good pick for beginners needing a jack-of-trades denier. She's too slow nowadays to deny, no access to PER or Trait Disable, and relics undo her job of stamina removal. Main gimmicks include Possession, Freeze, and tampering with enemy stamina. Mystery, the monster directly responsible for the creation of Famperium.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |